/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_FIREMAGESTRATEGY_H #define _PLAYERBOT_FIREMAGESTRATEGY_H #include "GenericMageStrategy.h" class PlayerbotAI; class FireMageStrategy : public GenericMageStrategy { public: FireMageStrategy(PlayerbotAI* botAI) : GenericMageStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "fire"; } NextAction** getDefaultActions() override; }; class FireMageAoeStrategy : public CombatStrategy { public: FireMageAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "fire aoe"; } }; #endif