/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ARCANEMAGESTRATEGY_H #define _PLAYERBOT_ARCANEMAGESTRATEGY_H #include "GenericMageStrategy.h" class PlayerbotAI; class ArcaneMageStrategy : public GenericMageStrategy { public: ArcaneMageStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "arcane"; } NextAction** getDefaultActions() override; }; class ArcaneMageAoeStrategy : public CombatStrategy { public: ArcaneMageAoeStrategy(PlayerbotAI* ai) : CombatStrategy(ai) {} public: virtual void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "arcane aoe"; } }; #endif