/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_AOEHEALVALUES_H #define _PLAYERBOT_AOEHEALVALUES_H #include "NamedObjectContext.h" #include "Value.h" class PlayerbotAI; class AoeHealValue : public Uint8CalculatedValue, public Qualified { public: AoeHealValue(PlayerbotAI* botAI, std::string const name = "aoe heal") : Uint8CalculatedValue(botAI, name) { } uint8 Calculate() override; }; #endif