/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RANDOMBOTUPDATEACTION_H #define _PLAYERBOT_RANDOMBOTUPDATEACTION_H #include "Action.h" class PlayerbotAI; class RandomBotUpdateAction : public Action { public: RandomBotUpdateAction(PlayerbotAI* botAI) : Action(botAI, "random bot update") { } bool Execute(Event event) override; bool isUseful() override; }; #endif