/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "PassLeadershipToMasterAction.h" #include "Event.h" #include "Playerbots.h" bool PassLeadershipToMasterAction::Execute(Event event) { if (Player* master = GetMaster()) if (master && master != bot && bot->GetGroup() && bot->GetGroup()->IsMember(master->GetGUID())) { WorldPacket p(SMSG_GROUP_SET_LEADER, 8); p << master->GetGUID(); bot->GetSession()->HandleGroupSetLeaderOpcode(p); if (!message.empty()) botAI->TellMasterNoFacing(message); if (sRandomPlayerbotMgr->IsRandomBot(bot)) { botAI->ResetStrategies(); botAI->Reset(); } return true; } return false; } bool PassLeadershipToMasterAction::isUseful() { return botAI->IsAlt() && bot->GetGroup() && bot->GetGroup()->IsLeader(bot->GetGUID()); } bool GiveLeaderAction::isUseful() { return botAI->HasActivePlayerMaster() && bot->GetGroup() && bot->GetGroup()->IsLeader(bot->GetGUID()); }