/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ChangeChatAction.h" #include "Event.h" #include "Playerbots.h" bool ChangeChatAction::Execute(Event event) { std::string const text = event.getParam(); ChatMsg parsed = chat->parseChat(text); if (parsed == CHAT_MSG_SYSTEM) { std::ostringstream out; out << "Current chat is " << chat->FormatChat(*context->GetValue("chat")); botAI->TellMaster(out); } else { context->GetValue("chat")->Set(parsed); std::ostringstream out; out << "Chat set to " << chat->FormatChat(parsed); botAI->TellMaster(out); } return true; }