/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GRINDINGSTRATEGY_H #define _PLAYERBOT_GRINDINGSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class GrindingStrategy : public NonCombatStrategy { public: GrindingStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "grind"; } uint32 GetType() const override { return STRATEGY_TYPE_DPS; } std::vector getDefaultActions() override; void InitTriggers(std::vector& triggers) override; }; class MoveRandomStrategy : public NonCombatStrategy { public: MoveRandomStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "move random"; } void InitTriggers(std::vector& triggers) override; }; #endif