/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RPGSTRATEGY_H #define _PLAYERBOT_RPGSTRATEGY_H #include "Strategy.h" class PlayerbotAI; class RpgActionMultiplier : public Multiplier { public: RpgActionMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "rpg action") {} float GetValue(Action* action) override; }; class RpgStrategy : public Strategy { public: RpgStrategy(PlayerbotAI* botAI); std::string const getName() override { return "rpg"; } NextAction** getDefaultActions() override; void InitTriggers(std::vector& triggers) override; void InitMultipliers(std::vector& multipliers) override; }; #endif