/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_RPGVALUES_H #define _PLAYERBOT_RPGVALUES_H #include "Value.h" class PlayerbotAI; class NextRpgActionValue : public ManualSetValue { public: NextRpgActionValue(PlayerbotAI* botAI, std::string const defaultValue = "", std::string const name = "next rpg action") : ManualSetValue(botAI, defaultValue, name){}; }; #endif