/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_REWARDACTION_H #define _PLAYERBOT_REWARDACTION_H #include "InventoryAction.h" class PlayerbotAI; class Object; class RewardAction : public InventoryAction { public: RewardAction(PlayerbotAI* botAI) : InventoryAction(botAI, "reward") {} bool Execute(Event event) override; private: bool Reward(uint32 itemId, Object* pNpc); }; #endif