/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_QUERYITEMUSAGEACTION_H #define _PLAYERBOT_QUERYITEMUSAGEACTION_H #include "InventoryAction.h" class Quest; class PlayerbotAI; struct ItemTemplate; struct QuestStatusData; class QueryItemUsageAction : public InventoryAction { public: QueryItemUsageAction(PlayerbotAI* botAI, std::string const name = "query item usage") : InventoryAction(botAI, name) { } bool Execute(Event event) override; protected: uint32 GetCount(ItemTemplate const* item); std::string const QueryItem(ItemTemplate const* item, uint32 count, uint32 total); std::string const QueryItemUsage(ItemTemplate const* item); std::string const QueryItemPrice(ItemTemplate const* item); std::string const QueryQuestItem(uint32 itemId, Quest const* questTemplate, QuestStatusData const* questStatus); std::string const QueryQuestItem(uint32 itemId); private: std::ostringstream out; }; #endif