/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LOGLEVELACTION_H #define _PLAYERBOT_LOGLEVELACTION_H #include "Action.h" #include "LogCommon.h" class PlayerbotAI; class LogLevelAction : public Action { public: LogLevelAction(PlayerbotAI* botAI) : Action(botAI, "log") {} bool Execute(Event event) override; public: static std::string const logLevel2string(LogLevel level); static LogLevel string2logLevel(std::string const level); }; #endif