/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LFGACTIONS_H #define _PLAYERBOT_LFGACTIONS_H #include "InventoryAction.h" class PlayerbotAI; class LfgJoinAction : public InventoryAction { public: LfgJoinAction(PlayerbotAI* botAI, std::string const name = "lfg join") : InventoryAction(botAI, name) {} bool Execute(Event event) override; bool isUseful() override; protected: bool JoinLFG(); uint32 GetRoles(); }; class LfgAcceptAction : public LfgJoinAction { public: LfgAcceptAction(PlayerbotAI* botAI) : LfgJoinAction(botAI, "lfg accept") {} bool Execute(Event event) override; bool isUseful() override { return true; } }; class LfgRoleCheckAction : public LfgJoinAction { public: LfgRoleCheckAction(PlayerbotAI* botAI) : LfgJoinAction(botAI, "lfg role check") {} bool Execute(Event event) override; bool isUseful() override { return true; } }; class LfgLeaveAction : public Action { public: LfgLeaveAction(PlayerbotAI* botAI) : Action(botAI, "lfg leave") {} bool Execute(Event event) override; bool isUseful() override; }; class LfgTeleportAction : public Action { public: LfgTeleportAction(PlayerbotAI* botAI) : Action(botAI, "lfg teleport") {} bool Execute(Event event) override; }; #endif