/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, * you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_OPENITEMACTION_H #define _PLAYERBOT_OPENITEMACTION_H #include "Action.h" class Player; class Item; class Event; class OpenItemAction : public Action { public: OpenItemAction(PlayerbotAI* botAI) : Action(botAI, "open item") { } // The main function that is executed when the action is triggered bool Execute(Event event) override; private: // Performs the action of opening the item void OpenItem(Item* item, uint8 bag, uint8 slot); }; #endif