/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GROUPLEADERVALUE_H #define _PLAYERBOT_GROUPLEADERVALUE_H #include "Value.h" class PlayerbotAI; class Unit; class GroupLeaderValue : public UnitCalculatedValue { public: GroupLeaderValue(PlayerbotAI* botAI, std::string const name = "group leader") : UnitCalculatedValue(botAI, name) { } Unit* Calculate() override; }; #endif