/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "StayStrategy.h" #include "Playerbots.h" void StayStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "return to stay position", { NextAction("return to stay position", ACTION_MOVE) } ) ); } std::vector StayStrategy::getDefaultActions() { return { NextAction("stay", 1.0f) }; } void SitStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "sit", { NextAction("sit", 1.5f) } ) ); }