/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MELEESHAMANSTRATEGY_H #define _PLAYERBOT_MELEESHAMANSTRATEGY_H #include "GenericShamanStrategy.h" class PlayerbotAI; class MeleeShamanStrategy : public GenericShamanStrategy { public: MeleeShamanStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; NextAction** getDefaultActions() override; std::string const getName() override { return "melee"; } uint32 GetType() const override { return STRATEGY_TYPE_COMBAT | STRATEGY_TYPE_DPS | STRATEGY_TYPE_MELEE; } }; class MeleeAoeShamanStrategy : public CombatStrategy { public: MeleeAoeShamanStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "melee aoe"; } }; #endif