/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GOSSIPHELLOACTION_H #define _PLAYERBOT_GOSSIPHELLOACTION_H #include "Action.h" class PlayerbotAI; class GossipHelloAction : public Action { public: GossipHelloAction(PlayerbotAI* botAI) : Action(botAI, "gossip hello") {} bool Execute(Event event) override; // Overload for direct usage bool Execute(ObjectGuid guid, int32 menuToSelect, bool silent = false); private: void TellGossipMenus(); bool ProcessGossip(int32 menuToSelect, bool silent); void TellGossipText(uint32 textId); }; #endif