/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ACCEPTQUESTACTION_H #define _PLAYERBOT_ACCEPTQUESTACTION_H #include "QuestAction.h" class Quest; class PlayerbotAI; class WorldObject; class AcceptAllQuestsAction : public QuestAction { public: AcceptAllQuestsAction(PlayerbotAI* botAI, std::string const name = "accept all quests") : QuestAction(botAI, name) { } protected: void ProcessQuest(Quest const* quest, WorldObject* questGiver) override; }; class AcceptQuestAction : public AcceptAllQuestsAction { public: AcceptQuestAction(PlayerbotAI* botAI) : AcceptAllQuestsAction(botAI, "accept quest") { } bool Execute(Event event) override; }; class AcceptQuestShareAction : public Action { public: AcceptQuestShareAction(PlayerbotAI* botAI) : Action(botAI, "accept quest share") { } bool Execute(Event event) override; }; #endif