/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "TellTargetStrategy.h" #include "Playerbots.h" void TellTargetStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("target changed", NextAction::array(0, new NextAction("tell target", 51.0f), nullptr))); }