/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "NearestNpcsValue.h" #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "Playerbots.h" #include "Vehicle.h" void NearestNpcsValue::FindUnits(std::list& targets) { Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitAllObjects(bot, searcher, range); } bool NearestNpcsValue::AcceptUnit(Unit* unit) { return !unit->IsHostileTo(bot) && !unit->IsPlayer(); } void NearestVehiclesValue::FindUnits(std::list& targets) { Acore::AnyUnitInObjectRangeCheck u_check(bot, range); Acore::UnitListSearcher searcher(bot, targets, u_check); Cell::VisitAllObjects(bot, searcher, range); } bool NearestVehiclesValue::AcceptUnit(Unit* unit) { if (!unit || !unit->IsVehicle() || !unit->IsAlive()) return false; Vehicle* veh = unit->GetVehicle(); if (!veh || !veh->GetAvailableSeatCount()) return false; return true; }