/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "MeleeDruidStrategy.h" #include "Playerbots.h" MeleeDruidStrategy::MeleeDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) { } NextAction** MeleeDruidStrategy::getDefaultActions() { return NextAction::array(0, new NextAction("faerie fire", ACTION_NORMAL + 1), new NextAction("melee", ACTION_NORMAL), nullptr); } void MeleeDruidStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("omen of clarity", NextAction::array(0, new NextAction("omen of clarity", ACTION_HIGH + 9), nullptr))); CombatStrategy::InitTriggers(triggers); }