/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "GuildStrategy.h" #include "Playerbots.h" void GuildStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("often", NextAction::array(0, new NextAction("offer petition nearby", 4.0f), nullptr))); triggers.push_back( new TriggerNode("often", NextAction::array(0, new NextAction("guild manage nearby", 4.0f), nullptr))); triggers.push_back( new TriggerNode("petition signed", NextAction::array(0, new NextAction("turn in petition", 10.0f), nullptr))); triggers.push_back( new TriggerNode("buy tabard", NextAction::array(0, new NextAction("buy tabard", 10.0f), nullptr))); triggers.push_back( new TriggerNode("leave large guild", NextAction::array(0, new NextAction("guild leave", 4.0f), nullptr))); }