/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_FLEESTRATEGY_H #define _PLAYERBOT_FLEESTRATEGY_H #include "Strategy.h" class PlayerbotAI; class FleeStrategy : public Strategy { public: FleeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "flee"; }; }; class FleeFromAddsStrategy : public Strategy { public: FleeFromAddsStrategy(PlayerbotAI* botAI) : Strategy(botAI) {} void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "flee from adds"; }; }; #endif