/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DUELSTRATEGY_H #define _PLAYERBOT_DUELSTRATEGY_H #include "PassTroughStrategy.h" class PlayerbotAI; class DuelStrategy : public PassTroughStrategy { public: DuelStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "duel"; } }; class StartDuelStrategy : public Strategy { public: StartDuelStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "start duel"; } }; #endif