/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "MeleeDruidStrategy.h" #include "Playerbots.h" MeleeDruidStrategy::MeleeDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI) {} std::vector MeleeDruidStrategy::getDefaultActions() { return { NextAction("faerie fire", ACTION_DEFAULT + 0.1f), NextAction("melee", ACTION_DEFAULT) }; } void MeleeDruidStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode( "omen of clarity", { NextAction("omen of clarity", ACTION_HIGH + 9) } ) ); CombatStrategy::InitTriggers(triggers); }