/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "TellMasterAction.h" #include "Event.h" #include "Playerbots.h" bool TellMasterAction::Execute(Event event) { botAI->TellMaster(text); return true; } bool OutOfReactRangeAction::Execute(Event event) { botAI->TellMaster("Wait for me!"); return true; } bool OutOfReactRangeAction::isUseful() { bool canFollow = Follow(AI_VALUE(Unit*, "master target")); if (!canFollow) { return false; } return true; }