/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_NONCOMBATACTIONS_H #define _PLAYERBOT_NONCOMBATACTIONS_H #include "UseItemAction.h" class PlayerbotAI; class DrinkAction : public UseItemAction { public: DrinkAction(PlayerbotAI* botAI) : UseItemAction(botAI, "drink") {} bool Execute(Event event) override; bool isUseful() override; bool isPossible() override; }; class EatAction : public UseItemAction { public: EatAction(PlayerbotAI* botAI) : UseItemAction(botAI, "food") {} bool Execute(Event event) override; bool isUseful() override; bool isPossible() override; }; #endif