/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_BUYACTION_H #define _PLAYERBOT_BUYACTION_H #include "InventoryAction.h" class FindItemVisitor; class ObjectGuid; class Item; class Player; class PlayerbotAI; struct ItemTemplate; struct VendorItemData; class BuyAction : public InventoryAction { public: BuyAction(PlayerbotAI* botAI) : InventoryAction(botAI, "buy") {} bool Execute(Event event) override; private: bool BuyItem(VendorItemData const* tItems, ObjectGuid vendorguid, ItemTemplate const* proto); bool TradeItem(FindItemVisitor* visitor, int8 slot); bool TradeItem(Item const* item, int8 slot); }; #endif