/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "IsMovingValue.h" #include "Playerbots.h" bool IsMovingValue::Calculate() { Unit* target = AI_VALUE(Unit*, qualifier); if (!target) return false; return target->isMoving(); } bool IsSwimmingValue::Calculate() { Unit* target = AI_VALUE(Unit*, qualifier); if (!target) return false; return target->IsUnderWater() || (target->IsInWater() && target->CanSwim()); }