/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_SETCRAFTACTION_H #define _PLAYERBOT_SETCRAFTACTION_H #include "Action.h" #include "CraftValue.h" class PlayerbotAI; struct SkillLineAbilityEntry; class SetCraftAction : public Action { public: SetCraftAction(PlayerbotAI* botAI) : Action(botAI, "craft") {} bool Execute(Event event) override; static uint32 GetCraftFee(CraftData& craftData); private: void TellCraft(); static std::map skillSpells; }; #endif