/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MELEEDRUIDSTRATEGY_H #define _PLAYERBOT_MELEEDRUIDSTRATEGY_H #include "CombatStrategy.h" class MeleeDruidStrategy : public CombatStrategy { public: MeleeDruidStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "melee"; } NextAction** getDefaultActions() override; }; #endif