/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ResetAiAction.h" #include "Event.h" #include "Playerbots.h" #include "PlayerbotDbStore.h" bool ResetAiAction::Execute(Event event) { sPlayerbotDbStore->Reset(botAI); botAI->ResetStrategies(false); botAI->TellMaster("AI was reset to defaults"); return true; }