/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "WorldPacketHandlerStrategy.h" void WorldPacketHandlerStrategy::InitTriggers(std::vector& triggers) { PassTroughStrategy::InitTriggers(triggers); triggers.push_back( new TriggerNode("group invite", { NextAction("accept invitation", relevance) })); triggers.push_back( new TriggerNode("uninvite", { NextAction("uninvite", relevance) })); triggers.push_back( new TriggerNode("uninvite guid", { NextAction("uninvite", relevance) })); triggers.push_back( new TriggerNode("group set leader", { /*NextAction("leader", relevance),*/ })); triggers.push_back(new TriggerNode( "not enough money", { NextAction("tell not enough money", relevance) })); triggers.push_back( new TriggerNode("not enough reputation", { NextAction("tell not enough reputation", relevance) })); triggers.push_back( new TriggerNode("cannot equip", { NextAction("tell cannot equip", relevance) })); triggers.push_back( new TriggerNode("use game object", { NextAction("add loot", relevance), NextAction("use meeting stone", relevance) })); triggers.push_back( new TriggerNode("gossip hello", { NextAction("trainer", relevance) })); triggers.push_back(new TriggerNode("activate taxi", { NextAction("remember taxi", relevance), NextAction("taxi", relevance) })); triggers.push_back(new TriggerNode("taxi done", { NextAction("taxi", relevance) })); triggers.push_back(new TriggerNode("trade status", { NextAction("accept trade", relevance), NextAction("equip upgrades", relevance) })); triggers.push_back(new TriggerNode("trade status extended", { NextAction("trade status extended", relevance) })); triggers.push_back(new TriggerNode("area trigger", { NextAction("reach area trigger", relevance) })); triggers.push_back(new TriggerNode("within area trigger", { NextAction("area trigger", relevance) })); triggers.push_back(new TriggerNode("loot response", { NextAction("store loot", relevance) })); triggers.push_back(new TriggerNode("item push result", { NextAction("unlock items", relevance), NextAction("open items", relevance), NextAction("query item usage", relevance), NextAction("equip upgrades", relevance) })); triggers.push_back(new TriggerNode("item push result", { NextAction("quest item push result", relevance) })); triggers.push_back(new TriggerNode("ready check finished", { NextAction("finish ready check", relevance) })); // triggers.push_back(new TriggerNode("often", { NextAction("security check", relevance), NextAction("check mail", relevance) })); triggers.push_back(new TriggerNode("guild invite", { NextAction("guild accept", relevance) })); triggers.push_back(new TriggerNode("petition offer", { NextAction("petition sign", relevance) })); triggers.push_back(new TriggerNode("lfg proposal", { NextAction("lfg accept", relevance) })); triggers.push_back(new TriggerNode("lfg proposal active", { NextAction("lfg accept", relevance) })); triggers.push_back(new TriggerNode("arena team invite", { NextAction("arena team accept", relevance) })); //triggers.push_back(new TriggerNode("no non bot players around", { NextAction("delay", relevance) })); triggers.push_back(new TriggerNode("bg status", { NextAction("bg status", relevance) })); triggers.push_back(new TriggerNode("xpgain", { NextAction("xp gain", relevance) })); triggers.push_back( new TriggerNode("levelup", { NextAction("auto maintenance on levelup", relevance + 3) })); // triggers.push_back(new TriggerNode("group destroyed", { NextAction("reset botAI", // relevance) })); triggers.push_back(new TriggerNode("group list", { NextAction("reset botAI", relevance) })); triggers.push_back(new TriggerNode("see spell", { NextAction("see spell", relevance) })); triggers.push_back(new TriggerNode("release spirit", { NextAction("release", relevance) })); triggers.push_back(new TriggerNode("revive from corpse", { NextAction("revive from corpse", relevance) })); triggers.push_back(new TriggerNode("master loot roll", { NextAction("master loot roll", relevance) })); // quest ? //triggers.push_back(new TriggerNode("quest confirm", { NextAction("quest confirm", relevance) })); triggers.push_back(new TriggerNode("questgiver quest details", { NextAction("turn in query quest", relevance) })); // loot roll triggers.push_back(new TriggerNode("very often", { NextAction("loot roll", relevance) })); } WorldPacketHandlerStrategy::WorldPacketHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { supported.push_back("loot roll"); supported.push_back("check mount state"); supported.push_back("party command"); supported.push_back("ready check"); supported.push_back("uninvite"); supported.push_back("lfg role check"); supported.push_back("lfg teleport"); supported.push_back("random bot update"); supported.push_back("inventory change failure"); supported.push_back("bg status"); // quests supported.push_back("quest update add kill"); // supported.push_back("quest update add item"); supported.push_back("quest update failed"); supported.push_back("quest update failed timer"); supported.push_back("quest update complete"); supported.push_back("confirm quest"); } void ReadyCheckStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("timer", { NextAction("ready check", relevance) })); }