#ifndef _PLAYERBOT_RAIDAQ20TRIGGERCONTEXT_H #define _PLAYERBOT_RAIDAQ20TRIGGERCONTEXT_H #include "AiObjectContext.h" #include "NamedObjectContext.h" #include "RaidAq20Triggers.h" class RaidAq20TriggerContext : public NamedObjectContext { public: RaidAq20TriggerContext() { creators["aq20 move to crystal"] = &RaidAq20TriggerContext::move_to_crystal; } private: static Trigger* move_to_crystal(PlayerbotAI* ai) { return new Aq20MoveToCrystalTrigger(ai); } }; #endif