/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "HunterBuffStrategies.h" #include "Playerbots.h" void HunterBuffDpsStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0, new NextAction("aspect of the dragonhawk", 90.0f), nullptr))); triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0, new NextAction("aspect of the hawk", 90.0f), nullptr))); } void HunterNatureResistanceStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("aspect of the wild", NextAction::array(0, new NextAction("aspect of the wild", 90.0f), nullptr))); } void HunterBuffSpeedStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("aspect of the pack", NextAction::array(0, new NextAction("aspect of the pack", 10.0f), nullptr))); } void HunterBuffManaStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("aspect of the viper", NextAction::array(0, new NextAction("aspect of the viper", 10.0f), nullptr))); }