/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_TALKTOQUESTGIVERACTION_H #define _PLAYERBOT_TALKTOQUESTGIVERACTION_H #include "QuestAction.h" class Quest; class PlayerbotAI; class WorldObject; class TalkToQuestGiverAction : public QuestAction { public: TalkToQuestGiverAction(PlayerbotAI* botAI) : QuestAction(botAI, "talk to quest giver") { } protected: void ProcessQuest(Quest const* quest, WorldObject* questGiver) override; private: void TurnInQuest(Quest const* quest, WorldObject* questGiver, std::ostringstream& out); void RewardNoItem(Quest const* quest, WorldObject* questGiver, std::ostringstream& out); void RewardSingleItem(Quest const* quest, WorldObject* questGiver, std::ostringstream& out); std::set BestRewards(Quest const* quest); void RewardMultipleItem(Quest const* quest, WorldObject* questGiver, std::ostringstream& out); void AskToSelectReward(Quest const* quest, std::ostringstream& out, bool forEquip); }; #endif