/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_ADDLOOTACTION_H #define _PLAYERBOT_ADDLOOTACTION_H #include "Action.h" class ObjectGuid; class PlayerbotAI; class AddLootAction : public Action { public: AddLootAction(PlayerbotAI* botAI) : Action(botAI, "add loot") { } bool Execute(Event event) override; bool isUseful() override; }; class AddAllLootAction : public Action { public: AddAllLootAction(PlayerbotAI* botAI, std::string const name = "add all loot") : Action(botAI, name) { } bool Execute(Event event) override; bool isUseful() override; protected: virtual bool AddLoot(ObjectGuid guid); }; class AddGatheringLootAction : public AddAllLootAction { public: AddGatheringLootAction(PlayerbotAI* botAI) : AddAllLootAction(botAI, "add gathering loot") { } protected: bool AddLoot(ObjectGuid guid) override; }; #endif