/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_WORLDPACKETHANDLERSTRATEGY_H #define _PLAYERBOT_WORLDPACKETHANDLERSTRATEGY_H #include "PassTroughStrategy.h" class PlayerbotAI; class WorldPacketHandlerStrategy : public PassTroughStrategy { public: WorldPacketHandlerStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "default"; } }; class ReadyCheckStrategy : public PassTroughStrategy { public: ReadyCheckStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "ready check"; } }; #endif