/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_STAYSTRATEGY_H #define _PLAYERBOT_STAYSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class StayStrategy : public NonCombatStrategy { public: StayStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "stay"; } NextAction** getDefaultActions() override; }; class SitStrategy : public NonCombatStrategy { public: SitStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "sit"; } void InitTriggers(std::vector& triggers) override; }; #endif