/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_QUESTSTRATEGIES_H #define _PLAYERBOT_QUESTSTRATEGIES_H #include "PassTroughStrategy.h" class PlayerbotAI; class QuestStrategy : public PassTroughStrategy { public: QuestStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; }; class DefaultQuestStrategy : public QuestStrategy { public: DefaultQuestStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "quest"; } }; class AcceptAllQuestsStrategy : public QuestStrategy { public: AcceptAllQuestsStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "accept all quests"; } }; #endif