/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "FleeStrategy.h" #include "Playerbots.h" void FleeStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("panic", NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 9), nullptr))); triggers.push_back( new TriggerNode("outnumbered", NextAction::array(0, new NextAction("flee", ACTION_EMERGENCY + 9), nullptr))); triggers.push_back( new TriggerNode("critical health", NextAction::array(0, new NextAction("flee", ACTION_MEDIUM_HEAL), nullptr))); } void FleeFromAddsStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("has nearest adds", NextAction::array(0, new NextAction("runaway", 50.0f), nullptr))); }