/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DPSASSISTSTRATEGY_H #define _PLAYERBOT_DPSASSISTSTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class DpsAssistStrategy : public NonCombatStrategy { public: DpsAssistStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "dps assist"; } // uint32 GetType() const override { return STRATEGY_TYPE_DPS; } void InitTriggers(std::vector& triggers) override; }; class DpsAoeStrategy : public NonCombatStrategy { public: DpsAoeStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "dps aoe"; } uint32 GetType() const override { return STRATEGY_TYPE_DPS; } void InitTriggers(std::vector& triggers) override; }; #endif