/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_CURRENTTARGETVALUE_H #define _PLAYERBOT_CURRENTTARGETVALUE_H #include "Value.h" class PlayerbotAI; class Unit; class CurrentTargetValue : public UnitManualSetValue { public: CurrentTargetValue(PlayerbotAI* botAI, std::string const name = "current target") : UnitManualSetValue(botAI, nullptr, name) { } Unit* Get() override; void Set(Unit* unit) override; private: ObjectGuid selection; }; #endif