/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "RacialsStrategy.h" #include "Playerbots.h" class RacialsStrategyActionNodeFactory : public NamedObjectFactory { public: RacialsStrategyActionNodeFactory() { creators["lifeblood"] = &lifeblood; } private: static ActionNode* lifeblood(PlayerbotAI* botAI) { return new ActionNode("lifeblood", /*P*/ nullptr, /*A*/ NextAction::array(0, new NextAction("gift of the naaru"), nullptr), /*C*/ nullptr); } }; void RacialsStrategy::InitTriggers(std::vector& triggers) { triggers.push_back( new TriggerNode("low health", NextAction::array(0, new NextAction("lifeblood", ACTION_NORMAL + 5), nullptr))); triggers.push_back( new TriggerNode("medium aoe", NextAction::array(0, new NextAction("war stomp", ACTION_NORMAL + 5), nullptr))); triggers.push_back(new TriggerNode( "low mana", NextAction::array(0, new NextAction("arcane torrent", ACTION_NORMAL + 5), nullptr))); triggers.push_back(new TriggerNode( "generic boost", NextAction::array(0, new NextAction("blood fury", ACTION_NORMAL + 5), new NextAction("berserking", ACTION_NORMAL + 5), new NextAction("use trinket", ACTION_NORMAL + 4), nullptr))); } RacialsStrategy::RacialsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { actionNodeFactories.Add(new RacialsStrategyActionNodeFactory()); }