/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_MAINTANCESTRATEGY_H #define _PLAYERBOT_MAINTANCESTRATEGY_H #include "NonCombatStrategy.h" class PlayerbotAI; class MaintenanceStrategy : public NonCombatStrategy { public: MaintenanceStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {} std::string const getName() override { return "maintenance"; } uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } NextAction** getDefaultActions() override; void InitTriggers(std::vector& triggers) override; }; #endif