/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_LFGSTRATEGY_H #define _PLAYERBOT_LFGSTRATEGY_H #include "PassTroughStrategy.h" class LfgStrategy : public PassTroughStrategy { public: LfgStrategy(PlayerbotAI* botAI); uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "lfg"; } }; #endif