/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_GENERICDKNONCOMBATSTRATEGY_H #define _PLAYERBOT_GENERICDKNONCOMBATSTRATEGY_H #include "GenericDKStrategy.h" #include "NonCombatStrategy.h" class PlayerbotAI; class GenericDKNonCombatStrategy : public NonCombatStrategy { public: GenericDKNonCombatStrategy(PlayerbotAI* botAI); std::string const getName() override { return "nc"; } void InitTriggers(std::vector& triggers) override; }; class DKBuffDpsStrategy : public Strategy { public: DKBuffDpsStrategy(PlayerbotAI* botAI) : Strategy(botAI) { } void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "bdps"; } }; #endif