/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "AttackerWithoutAuraTargetValue.h" #include "Playerbots.h" Unit* AttackerWithoutAuraTargetValue::Calculate() { GuidVector attackers = botAI->GetAiObjectContext()->GetValue("attackers")->Get(); // Unit* target = botAI->GetAiObjectContext()->GetValue("current target")->Get(); uint32 max_health = 0; Unit* result = nullptr; for (ObjectGuid const guid : attackers) { Unit* unit = botAI->GetUnit(guid); if (!unit || !unit->IsAlive()) continue; if (bot->GetDistance(unit) > botAI->GetRange(range)) continue; if (unit->GetHealth() < max_health) { continue; } if (!botAI->HasAura(qualifier, unit, false, true)) { max_health = unit->GetHealth(); result = unit; } } return result; }