/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "SeeSpellAction.h" #include "Event.h" #include "Formations.h" #include "PathGenerator.h" #include "Playerbots.h" #include "RTSCValues.h" #include "RtscAction.h" #include "PositionValue.h" #include "ByteBuffer.h" std::set const FISHING_SPELLS = {7620, 7731, 7732, 18248, 33095, 51294}; Creature* SeeSpellAction::CreateWps(Player* wpOwner, float x, float y, float z, float o, uint32 entry, Creature* lastWp, bool important) { float dist = wpOwner->GetDistance(x, y, z); float delay = 1000.0f * dist / wpOwner->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig->reactDelay; if (!important) delay *= 0.25; Creature* wpCreature = wpOwner->SummonCreature(entry, x, y, z - 1, o, TEMPSUMMON_TIMED_DESPAWN, delay); if (!important) wpCreature->SetObjectScale(0.2f); return wpCreature; } bool SeeSpellAction::Execute(Event event) { // RTSC packet data WorldPacket p(event.getPacket()); uint8 castCount; uint32 spellId; uint8 castFlags; // check RTSC header size = castCount (uint8) + spellId (uint32) + castFlags (uint8) uint32 const rtscHeaderSize = sizeof(uint8) + sizeof(uint32) + sizeof(uint8); if (p.size() < rtscHeaderSize) { LOG_WARN("playerbots", "SeeSpellAction: Corrupt RTSC packet size={}, expected>={}", p.size(), rtscHeaderSize); return false; } Player* master = botAI->GetMaster(); if (!master) return false; // read RTSC packet data p.rpos(0); // set read position to start p >> castCount >> spellId >> castFlags; // if (!botAI->HasStrategy("RTSC", botAI->GetState())) // return false; if (FISHING_SPELLS.find(spellId) != FISHING_SPELLS.end()) { if (AI_VALUE(bool, "can fish") && sPlayerbotAIConfig->enableFishingWithMaster) { botAI->ChangeStrategy("+master fishing", BOT_STATE_NON_COMBAT); return true; } return false; } if (spellId != RTSC_MOVE_SPELL) return false; // should not throw exception,just defensive measure to prevent any crashes when core function breaks. SpellCastTargets targets; try { targets.Read(p, master); if (!targets.GetDst()) { // do not dereference a null destination; ignore malformed RTSC packets instead of crashing LOG_WARN("playerbots", "SeeSpellAction: (malformed) RTSC payload does not contain full targets data"); return false; } } catch (ByteBufferException const&) { // ignore malformed RTSC packets instead of crashing LOG_WARN("playerbots", "SeeSpellAction: Failed deserialization (malformed) RTSC payload"); return false; } WorldPosition spellPosition(master->GetMapId(), targets.GetDst()->_position); SET_AI_VALUE(WorldPosition, "see spell location", spellPosition); bool selected = AI_VALUE(bool, "RTSC selected"); bool inRange = spellPosition.distance(bot) <= 10; std::string const nextAction = AI_VALUE(std::string, "RTSC next spell action"); if (nextAction.empty()) { if (!inRange && selected) master->SendPlaySpellVisual(bot->GetGUID(), 6372); else if (inRange && !selected) master->SendPlaySpellVisual(bot->GetGUID(), 5036); SET_AI_VALUE(bool, "RTSC selected", inRange); if (selected) return MoveToSpell(spellPosition); return inRange; } else if (nextAction == "move") { return MoveToSpell(spellPosition); } else if (nextAction.find("save ") != std::string::npos) { std::string locationName; if (nextAction.find("save selected ") != std::string::npos) { if (!selected) return false; locationName = nextAction.substr(14); } else locationName = nextAction.substr(5); SetFormationOffset(spellPosition); SET_AI_VALUE2(WorldPosition, "RTSC saved location", locationName, spellPosition); Creature* wpCreature = bot->SummonCreature(15631, spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getO(), TEMPSUMMON_TIMED_DESPAWN, 2000.0f); wpCreature->SetObjectScale(0.5f); RESET_AI_VALUE(std::string, "RTSC next spell action"); return true; } return false; } bool SeeSpellAction::SelectSpell(WorldPosition& spellPosition) { Player* master = botAI->GetMaster(); if (spellPosition.distance(bot) <= 5 || AI_VALUE(bool, "RTSC selected")) { SET_AI_VALUE(bool, "RTSC selected", true); master->SendPlaySpellVisual(bot->GetGUID(), 5036); } return true; } bool SeeSpellAction::MoveToSpell(WorldPosition& spellPosition, bool inFormation) { if (inFormation) SetFormationOffset(spellPosition); if (botAI->HasStrategy("stay", botAI->GetState())) { PositionMap& posMap = AI_VALUE(PositionMap&, "position"); PositionInfo stayPosition = posMap["stay"]; stayPosition.Set(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), spellPosition.getMapId()); posMap["stay"] = stayPosition; } if (bot->IsWithinLOS(spellPosition.getX(), spellPosition.getY(), spellPosition.getZ())) return MoveNear(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), 0); return MoveTo(spellPosition.getMapId(), spellPosition.getX(), spellPosition.getY(), spellPosition.getZ(), false, false); } void SeeSpellAction::SetFormationOffset(WorldPosition& spellPosition) { Player* master = botAI->GetMaster(); Formation* formation = AI_VALUE(Formation*, "formation"); WorldLocation formationLocation = formation->GetLocation(); if (formationLocation.GetPositionX() != 0 || formationLocation.GetPositionY() != 0) { spellPosition -= WorldPosition(master); spellPosition += formationLocation; } }